Use this page to navigate the Campaign Creation Documentation. It's not expected that you read all of this to create a campaign - Instead, use this as a reference during campaign creation, whenever you need to use a specific event.
In a Bans event, the game's banlist can be updated.
Cards can move from any spot on the banlist to any other spot, or be added to it, or be removed entirely (by returning their status to 3).
The banlist changes only applies to the user.
The opponent's banlist is not changed, and banlist icons on cards only reflect the banlist that the user is playing under.
Link | Name | Data Type | Description | Notes |
---|---|---|---|---|
LINK | List | [ { Cardname : Int } ] | An array of key-value pairs. Keys are card names. Values are new banlist statuses. | The value reflects the max. number of copies allowed. |
You can set a card's banlist status to any Integer from 0 to 9.
0 = (Max. 0 Copies) AKA Forbidden
1 = (Max. 1 Copies) AKA Limited
2 = (Max. 2 Copies) AKA Semi-Limited
3 = (Max. 3 Copies) AKA Unlimited - Cards are Unlimited by default, and do not show any banlist icon.
4 = (Max. 4 Copies)
5 = (Max. 5 Copies)
6 = (Max. 6 Copies)
7 = (Max. 7 Copies)
8 = (Max. 8 Copies)
9 = (Max. ∞ Copies) (Any number of copies may be played)
"bans": { "gadgetsBeBanned": { "list": [ {"Red Gadget" : 0}, {"Yellow Gadget": 1}, {"Green Gadget" : 2}, {"Gold Gadget" : 3} ] }